Question 17 • Common Core Algebra II - MA3111 B-IC
A 4% margin of error around the sample estimate of 48% gives an interval from 48% − 4% = 44% to 48% + 4% = 52%. Thus, the result estimates that between 44% and 52% of all students prefer game-based learning; it does not mean exactly 48% do or that 95% of students prefer it.
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